![]() ![]() And Dias points out that the most complex ending isn't something you need to experience, as the duo thinks, "it can lead to this frustrating will to consume everything a game has, even when you feel like you're already happy with your experience." The 'true' ending is the one you got and experienced," said Pixel. "We believe making this judgement about what is the 'true' or 'false' story is completely against our vision of the game. Pixel Punk wants to be clear though, that this isn't the "true" ending by any means. Once you find it, you can travel back in time, retaining all of your upgrades, but everyone's timers are reset, meaning you can get a much happier ending. "The idea behind the time portal is for it to be a very hidden secret that the community has to join in and talk about to find it," said Pixel.Īnd the community did come together to uncover the secret, one so well hidden even their publisher Humble Games weren't aware of it. And to find those parts, you need to find areas that are essentially not signposted at all. The game harbours a literal time portal, but to access it you need to craft a special key from various parts. To see this content please enable targeting cookies. This of course means there are a variety of endings to be found, and if you aren't quick enough, the ending you get won't be so happy. As mentioned, every character in the game is on a timer. ![]() In fact one of the biggest secrets of all is an incredibly difficult one to find. It's not like the timer prevented the LGBTQ+ Brazilian developer from stuffing the game full of secrets. "That's definitely the most controversial aspect of the game, but it's exactly what we wanted to toy around, and we don't believe there's a right or wrong way to do these things." "In such discussions it's often said that exploration games shouldn't be on a timer, it’s not good game design because it can make players anxious," said Dias. Of course to some that might sound like a bad thing, but occasionally we need experiences that aren't always pleasant. That timer is one of the most anxiety inducing experiences I have had in a game in years. Unsighted is absolutely a game that challenges the triple-A ocean of standard game design. We believe that this mentality leads to games that are bloated with 'content' and with very little room for reflection on the concepts of the game, or re-examination of the medium." "It makes everything feel like a product that you have to consume the moment you paid for it, and then move on to buy more content somewhere else. ![]() "The word you used, 'content', is something we're not big fans of when talking about art, be it movies, games or books," Pixel answered me when I brought up the point that games like Dying Light have 'hundreds of hours of content'. So of course with that time limit, designing a game that encourages you to do everything wouldn't work. The energy source that powers automatons, the in-world name of the androids, is fast depleting, and both Alma and every NPC in the game has a timer which counts down to the moment they turn unsighted, a state of being where you lose all sense of self. Unsighted too, is a game with a whole lot to do, but it won't get upset at you if you don't do everything.īorrowing from a range of games, Unsighted places its protagonist Alma, an android, in a world where time is constantly running out. ![]() Games can be so overwhelmingly stuffed and desperate for you to do every last thing they have to offer by littering the map with quest markers. Techland clearly believed that Dying Light 2 taking 500 hours to fully complete was a good advertising point. Availability: Out now on PC, Switch, Xbox and PS4įor some reason, 2022 has seen a small trend of developers advertising just how much is in their game.So to attempt to unpack what makes the game so interesting, I sat down with the duo that makes up Studio Pixel Punk, Tiani Pixel and Fernanda Dias. And I don't think 2021 had a more fleshed out world than the metroidvania Unsighted. More often than not though, it's because of how the world is realised. Or like how Nier slowly lets you in on its story through multiple playthroughs. Sometimes it's just because of a single moment, like the boss fight with Ludwig, The Holy Blade in Bloodborne. Spoiler warning: This piece contains spoilers for Unsighted.Įvery once in a while, along comes a game I just can't stop thinking about. ![]()
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